

Dungeon generation is largely controlled by a few variables linked to hardcoded parameters, but quest generation is a tad more available to mod.Loot tables can be added and modified with ease.New and existing afflictions/virtues can be modded.All quirks are available to mod or add!.All trinkets are available to mod, and new ones can be added quite easily.Curios can be modded or added, but are very limited in potential.All AI can be modded, but new AI mechanics cannot be added.New locations cannot be added in, but existing ones can be modified.New and existing monsters can be added or modded.Limiting supply items to certain classes or scenarios is currently not possible. Many current supply effects are hardcoded, but new ones can be added with general ease.Only a small handful of effects are hardcoded and inaccessible by modders. Most buffs and effects are available to tinker with.It is very possible to create completely new classes with their own artwork, animations, and skills. More specific info on areas of the game can be found in their respective guide section. In the process, he can also find a rare medicinal ingredient which cures all disease and can stored in the hamlet.This is a list of general parts/mechanics that can be modded. However, his powerful camp ability "Shamanism" allows him to cure himself with the medicine of nature. Gathering resources from the wilds, he can use the environment to his advantage, and find different resources in any dungeon.Īs a child of nature, the beastmaster will not visit the disease treatment facility. He can either feast on them, to permanently increase his ferocity over the course of the dungeon, or transform them into an immediate combat threat.Īs master of wildlife, the beastmaster brings much utility to the campsite, focusing on survival and exploration. Using the cycle of life and death, the beastmaster can use corpses as an effective resource. From the back he can either charge for an ambush, or use his shamanic potential to aid his team. His unique Move Skill "Prowl" allows him to escape the heat of front-line combat to reposition. Swift and agile attacks can be paired with tactical maneuvers like stealth or a devastating single hit riposte. GameplayAs master of the hunt, his kit can adapt to any sort of prey.
